"We took some pretty different aesthetic choices on this game, and it wasn't easy to bring it to where we are today," said Jonathan Jacques-Belletete, art director of Eidos Montreal. "We started from nothing, literally," he said, referencing the fact that there were 5 people in the dev team initially. The first thing they did was go back to original. "That was very, very important. We all started playing it thoroughly, and then somebody voluntarily ...
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